More Gaming Bollocks: The Hype, Scams, and Unrealistic Promises of the Gaming Industry

The gaming industry has transformed into a multibillion-dollar behemoth, with blockbuster releases, competitive esports, and sprawling virtual worlds dominating the cultural zeitgeist. But behind the glitz, glamour, and explosive trailers lies a reality filled with overpromises, shady practices, and outright nonsense.

Let’s tackle the most egregious myths and marketing bollocks surrounding the gaming industry as we dive head-first into the twenty-second article of my satirical comedic polemic series.

“This Game Will Change Everything”

Every major gaming release seems to come with the promise of being a groundbreaking, genre-defining masterpiece. Marketing campaigns whip up excitement with cinematic trailers, developer interviews, and influencer previews, all carefully crafted to make players believe they’re about to experience something truly revolutionary.

In reality, most games fall back on familiar formulas, reusing mechanics and tropes that have been around for years. Incremental improvements are dressed up as bold innovation, and the end product is often a far cry from the lofty promises. The idea that each new game is a monumental leap forward? Absolute gaming bollocks.

“The Graphics Will Be Photo-Realistic”

Graphics have been a key selling point for games since the industry began, and every new console generation comes with claims of near-photo-realistic visuals. But while advancements in rendering and lighting are impressive, most games fall short of these promises due to performance limitations, budget constraints, or simply the realities of game design.

What’s more, pre-release footage is often heavily edited or “upscaled” to look better than the final product, leading to inevitable disappointment. The claim that every new game will redefine visual fidelity is just another piece of marketing bollocks.

“Microtransactions Are Optional”

The rise of free-to-play and live-service games has brought with it a plague of microtransactions, from loot boxes and skins to pay-to-win mechanics. Publishers often claim these are “optional” or “cosmetic only,” but the reality is that many games are designed to nudge players toward spending.

From grinding that feels intentionally tedious to exclusive content locked behind paywalls, microtransactions often turn into a necessary evil for those who want the full experience. The notion that microtransactions don’t affect gameplay? Total gaming bollocks.

“Pre-Order Bonuses You Can’t Miss”

Pre-orders have become a staple of gaming culture, with publishers incentivising players to buy games sight unseen with exclusive skins, weapons, or early access. But more often than not, these bonuses are trivial, and the games themselves are riddled with bugs or missing features on launch day.

Pre-ordering locks players into a purchase before reviews or feedback are available, making it a gamble that often leads to buyer’s remorse. The idea that pre-order bonuses are a must-have? Pure bollocks designed to pad pre-launch sales figures.

“Esports Is the Future of Sports”

Esports has undeniably become a massive industry, with millions of viewers and lucrative prize pools. But the claim that esports will overtake traditional sports as the dominant form of entertainment is wildly overblown. While esports has carved out its niche, it’s far from universally accessible, and its audience skews heavily toward specific demographics.

The infrastructure, global appeal, and cultural significance of traditional sports are still miles ahead of esports, making comparisons premature at best. The idea that esports will replace physical sports is classic gaming industry bollocks.

“We Listen to the Players”

Game developers and publishers often claim they value community feedback, but their actions often suggest otherwise. From ignoring widespread player complaints to doubling down on controversial monetisation practices, the disconnect between what players want and what the industry delivers is glaring.

While some studios genuinely engage with their communities, others use “player feedback” as a PR smokescreen to justify changes that serve their bottom line, not their audience. The promise that developers always listen to players? More gaming bollocks.

“This Game Has Endless Replayability”

The term “replayability” is thrown around in gaming to imply that a game offers limitless entertainment value. While some games—like roguelikes or sandbox titles—deliver on this promise, many others use procedural generation or repetitive mechanics as a substitute for meaningful content.

Grinding for slightly better gear or replaying the same missions with minor variations doesn’t equate to true replayability. The claim that every new game offers endless fun is more gaming industry bollocks.

“Streaming Will Replace Gaming PCs and Consoles”

The rise of cloud gaming platforms like Google Stadia, Xbox Cloud Gaming, and Nvidia GeForce Now has sparked claims that gaming hardware is a thing of the past. While streaming offers convenience, it’s far from replacing traditional gaming setups. Issues like latency, internet speed requirements, and server reliability mean that most gamers still prefer local hardware for a smoother, more reliable experience.

The idea that cloud gaming is ready to completely replace consoles and PCs is premature bollocks. It’s a supplement, not a substitute.

“Day-One Patches Fix Everything”

Gone are the days when a game had to be polished before release. Now, publishers routinely ship unfinished games with the promise of day-one patches to address bugs and performance issues. But even these patches often fail to fix the most glaring problems, leaving players stuck with broken, half-baked experiences.

The industry’s reliance on post-launch updates has normalised mediocrity, with players effectively paying to be beta testers. The promise that a day-one patch will solve all issues? Absolute bollocks.

“It’s About the Gameplay, Not the Monetisation”

Publishers love to claim that gameplay is their top priority, but the increasing prevalence of monetisation systems suggests otherwise. Many modern games are designed with engagement metrics in mind, using psychological tricks to keep players spending more time—and money—on their platforms.

From battle passes to gacha mechanics, gameplay is often secondary to the revenue streams it can generate. The notion that monetisation doesn’t affect game design is one of the most transparent pieces of gaming industry bollocks.

Conclusion: Gaming Deserves Better Than the Bollocks

The gaming industry is capable of producing incredible experiences, but it’s also riddled with overhyped promises, exploitative practices, and marketing-driven nonsense. From microtransactions and pre-order scams to exaggerated graphics claims and unfinished releases, players are often left feeling more like wallets than fans.

To cut through the bollocks, players need to demand better from developers and publishers—because gaming should be about fun, creativity, and community, not empty promises and corporate greed.